Design thinking: systems people actually use

In short

Design thinking is a problem-solving method that starts with the people who will use a system, not with the technology. Neodeus applies its five stages, empathise, define, ideate, prototype and test, to every project, so the software we deliver fits how people really work.

Why it matters

Most failed systems were built correctly to the wrong understanding of the problem. A clerk who must re-enter data, an officer who cannot find a report, a farmer who cannot read a receipt: these are design failures, and they are cheaper to prevent than to fix.

Five stages, as we practise them

  1. 1

    Empathise

    What we do

    Visit the office, factory floor or field. Observe and interview the people who do the work, from leadership to front-line staff and citizens.

    What you see

    Field notes, user profiles, a map of the current journey and its pain points.

  2. 2

    Define

    What we do

    Turn what we learned into a clear problem statement and measurable outcomes, agreed with leadership.

    What you see

    Problem statement, success measures, scope.

  3. 3

    Ideate

    What we do

    Co-create options in workshops with users and decision-makers; simplify processes; draft rules and data models.

    What you see

    Agreed solution concept and the future process.

  4. 4

    Prototype

    What we do

    Build clickable screens and sample data quickly, before any heavy development.

    What you see

    Working prototypes you can try.

  5. 5

    Test

    What we do

    Put prototypes in front of real users, watch where they struggle, and refine. Repeat until the work flows.

    What you see

    Usability findings and a validated design.

Built into delivery

  • Design thinking shapes the ideation and design stages of our method, and returns at every release.
  • Every product passes a user-experience review as a stage gate before release.
  • We design for the real context: multiple languages, low bandwidth, shared devices and users new to computers.
  • Our leadership is trained in design thinking and UX design through the Interaction Design Foundation.

Questions

Does design thinking add time to a project?

It moves effort earlier. A few weeks of discovery and prototyping usually save months of rework after launch.

Can you run design thinking workshops for our team?

Yes. We run discovery and co-creation workshops with leadership, staff and users, as part of a project or on their own.

Tell us the problem you are trying to solve.

We will tell you honestly how we can help, or if we cannot.

Talk to us